Now don't get us wrong, the TurboGrafx16 was an wonderful piece of technology way back in the early 1990's, but much like it's contemporaries, they eventually fell to the wayside thanks to the Console War between Nintendo and Sega. Versions of these games may be coming for other regions, but they have yet to be announced. It used an 8-bit CPU along with a 16-bit GPU. Numerous games on those systems, though, have been re-released in myriad forms for many different platforms over the years.
For those wondering where Konami's involvement comes in, the company merged with Hudson Soft back in 2012.
Known as the PC Engine in Japan and the TurboGrafx-16 in North America, distribution issues and the dominance of Sega and Nintendo meant NEC's late '80s home console could not find the global audience it might have otherwise deserved.
Thirty years on from the birth of the PC Engine and Konami, which had provided Rondo of Blood as well as classic shoot'em up Gradius for the machine, is now in charge of producing an all-in-one retro remake. Variants of the console will be available in Japan (known as the PC Engine mini) and some parts of Europe (as the PC Engine Core Grafx Mini) as well.
There is now no confirmed retail price nor release date announced yet for the gaming system. But the TurboGrafx-16 Mini will be the only miniconsole of its kind with a multitap, allowing up to five simultaneous players.
Meanwhile, the Japanese PC Engine Mini gets a slightly different list of games.