Mark Cerny, the man behind much of the PS4's architecture, just dropped a PlayStation 5 bombshell in an exclusive interview with Wired. PlayStation 5 will be unveiled officially at a later date. While Sony has laid bare what to expect from the PS5 in terms of specifications, backwards compatibility, and the inclusion of a solid state drive in conversation with Wired, there was no mention of the console's price.
Cerny explained that the console's CPU is a variant of the AMD Ryzen third generation, and that its GPU is a custom version of Radeon's Navi line. Still, it's exciting to know that Sony and PlayStation are working to create something brand new and push console gaming forward again. Furthermore, Sony also confirmed that there's a chance for possible cross-platform releases. Well ahead of E3 and their separate official PS5 event, Sony is dropping knowledge kernels on us as to what the next generation of hardware actually entails, and the info is substantial. That would make the PS5 the first console to support the technology.
In something of a bolt out of the blue, Sony has opened up about its next-gen plans and revealed a deluge of tech-specs and juicy details about the work-in-progress PlayStation 5.
According to Mark, the PS5 will also feature a Disc drive to ensure the survival of physical game copies.
Beyond the new CPU/GPU chipset, we're also looking at solid state drives (SSDs) to drastically improve load times. Some of the benefits of these upgrades include support for ray tracing (which will change the way light bounces off of objects) and a custom 3D audio unit that Cerny says will "show how dramatically different the audio experience can be when we apply significant amounts of hardware horsepower to it". The PS5 will be the first gaming console to feature ray-tracing. It will be backwards compatible with PS4 games as well. On a PS4 Pro, the game took about 15 seconds to load the new scene.
So it's not just a question of simply slapping an SSD into the system, Sony is claiming that it, presumably alongside AMD, has developed the input/output system to offer something over and above what you'd get from simply dropping some NAND flash into a console. Now we'll have to see how Microsoft responds.