That's why the company will be opening up the service to developers so they can start getting used to the idea of making games that are playable on console, PC or mobile devices. Not only that, the streamed games are meant to be at PC and console-level fidelity and speed. It a technological concept that we've seen other, similar services utilize, but the big twist in this instance is that Microsoft intends to use the service to bring Xbox games to many modern devices that have a screen. Microsoft has been hinting at such a platform for quite some time, but on Monday, the company officially announced Project xCloud, giving us a glimpse at a service that will begin public testing next year. It's still in early stages of development while Microsoft tweaks and hones its servers to tackle hard obstacles like latency, frame-rate dips, and preserving graphical fidelity while streaming.
Microsoft has 54 data-centers in Azure regions around the world, with the service available in 140 countries, which Microsoft believes will give it a strong base to roll out its game-streaming service.
In order to do that, Microsoft has been hard at work building custom hardware to use in its data centers, with testers using Xbox wireless controllers connected to consoles, mobile devices, and PCs in order to test how well everything is working together.
Public tests, unfortunately, won't get underway until sometime in 2019.
The first tests of the service are expected to kick off in 2019. This customised blade is capable of "hosting the component parts" of multiple Xbox One consoles. To accommodate people playing on mobile devices, Microsoft is also developing a touchscreen control scheme that "provides maximum response in a minimal footprint". "So we've actually built not just the blades themselves but the boards inside, and all the infrastructure associated with it", Xbox engineers said during the Project xCloud reveal. Microsoft claims that xCloud is now running at 10 megabits per second, which is mid-range download speed for phone carriers such as Verizon and AT&T that offer 4G LTE. We might buy cheaper hardware, that doesn't need to be so powerful, and combine it with a streaming subscription that lets us enjoy the best titles the gaming industry has to offer.